This commit is contained in:
HuangHai
2026-01-24 07:41:29 +08:00
parent af46512212
commit 271b909f93
28 changed files with 1186 additions and 0 deletions

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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<title>人脸标注工具</title>
<style>
body { font-family: "Segoe UI", Roboto, Helvetica, Arial, sans-serif; display: flex; height: 100vh; margin: 0; overflow: hidden; background-color: #2c3e50; color: #ecf0f1; }
#sidebar {
width: 250px;
background: #34495e;
border-right: 1px solid #2c3e50;
display: flex;
flex-direction: column;
}
#sidebar h3 {
padding: 15px;
margin: 0;
background: #2c3e50;
text-align: center;
border-bottom: 1px solid #34495e;
}
#file-list {
flex: 1;
overflow-y: auto;
padding: 10px;
}
#main {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
padding: 20px;
position: relative;
}
#canvas-container {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
width: 100%;
overflow: hidden;
background: #2c3e50; /* Match body bg */
}
canvas {
background: #000;
cursor: crosshair;
box-shadow: 0 0 20px rgba(0,0,0,0.5);
border: 2px solid #95a5a6;
}
.img-item {
cursor: pointer;
padding: 10px;
margin-bottom: 5px;
background: #ecf0f1;
color: #2c3e50;
border-radius: 4px;
transition: all 0.2s;
display: flex;
justify-content: space-between;
align-items: center;
}
.img-item:hover {
background: #bdc3c7;
}
.img-item.active {
background: #3498db;
color: white;
font-weight: bold;
}
.img-item.annotated .status::after {
content: '✓';
color: #27ae60;
font-weight: bold;
font-size: 1.2em;
}
.img-item.active.annotated .status::after {
color: #2ecc71;
}
#controls {
margin-top: 15px;
display: flex;
gap: 15px;
align-items: center;
background: #34495e;
padding: 10px 20px;
border-radius: 8px;
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
}
button {
padding: 8px 20px;
cursor: pointer;
font-size: 14px;
border: none;
border-radius: 4px;
background: #95a5a6;
color: white;
transition: background 0.2s;
}
button:hover { background: #7f8c8d; }
button.primary { background: #3498db; }
button.primary:hover { background: #2980b9; }
button.danger { background: #e74c3c; }
button.danger:hover { background: #c0392b; }
button.success { background: #27ae60; }
button.success:hover { background: #219150; }
#output-area {
width: 100%;
height: 120px;
margin-top: 15px;
position: relative;
}
#output {
width: 100%;
height: 100%;
font-family: 'Consolas', monospace;
padding: 10px;
box-sizing: border-box;
background: #ecf0f1;
color: #2c3e50;
border: none;
border-radius: 4px;
resize: none;
}
.instructions {
margin-top: 10px;
font-size: 0.9em;
color: #bdc3c7;
text-align: center;
}
</style>
</head>
<body>
<div id="sidebar">
<h3>图片列表 (1-12)</h3>
<div id="file-list"></div>
</div>
<div id="main">
<div id="canvas-container">
<canvas id="canvas"></canvas>
</div>
<div class="instructions">
操作指南: 鼠标拖拽画圆 | A/← 上一张 | D/→ 下一张 | Del 清除当前 | 点击下方按钮导出
</div>
<div id="controls">
<span style="min-width: 100px;">当前: <strong id="current-file">--</strong></span>
<button onclick="prevImage()">上一张 (A)</button>
<button class="primary" onclick="nextImage()">下一张 (D)</button>
<button class="danger" onclick="clearAnnotation()">清除 (Del)</button>
<button class="success" onclick="exportData()">生成 JSON</button>
</div>
<div id="output-area">
<textarea id="output" readonly placeholder="点击“生成 JSON”按钮此处将显示结果并自动复制到剪贴板..."></textarea>
</div>
</div>
<script>
// 配置
const imageFolder = './Images/';
const totalImages = 12;
const images = [];
for (let i = 1; i <= totalImages; i++) {
images.push(`${i}.jpg`);
}
// 状态
let currentIndex = 0;
const annotations = {}; // { "1.jpg": { x: 100, y: 100, r: 50 } }
// DOM 元素
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const fileListEl = document.getElementById('file-list');
const canvasContainer = document.getElementById('canvas-container');
let imgObj = new Image();
let isDragging = false;
let startX, startY;
let currentMouseX, currentMouseY;
// 初始化侧边栏
function renderSidebar() {
fileListEl.innerHTML = '';
images.forEach((name, idx) => {
const div = document.createElement('div');
div.className = `img-item ${idx === currentIndex ? 'active' : ''} ${annotations[name] ? 'annotated' : ''}`;
div.innerHTML = `<span>${name}</span><span class="status"></span>`;
div.onclick = () => loadImage(idx);
fileListEl.appendChild(div);
});
// 滚动到当前项
const activeItem = fileListEl.querySelector('.active');
if (activeItem) {
activeItem.scrollIntoView({ behavior: 'smooth', block: 'nearest' });
}
}
function loadImage(index) {
if (index < 0) index = images.length - 1;
if (index >= images.length) index = 0;
currentIndex = index;
const filename = images[currentIndex];
document.getElementById('current-file').textContent = filename;
imgObj = new Image();
imgObj.onload = () => {
fitCanvas();
draw();
renderSidebar();
};
imgObj.onerror = () => {
alert(`无法加载图片: ${imageFolder + filename}\n请确保图片存在且路径正确。`);
};
imgObj.src = imageFolder + filename;
}
function fitCanvas() {
if (!imgObj.width) return;
const containerWidth = canvasContainer.clientWidth;
const containerHeight = canvasContainer.clientHeight;
// 计算缩放比例,保持长宽比,并留一点边距
const scale = Math.min(
(containerWidth - 20) / imgObj.width,
(containerHeight - 20) / imgObj.height
);
// 设置 Canvas 的显示大小
canvas.style.width = (imgObj.width * scale) + 'px';
canvas.style.height = (imgObj.height * scale) + 'px';
// 设置 Canvas 的实际分辨率 (等于图片原始分辨率)
canvas.width = imgObj.width;
canvas.height = imgObj.height;
}
function draw() {
// 清空画布
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (imgObj.width) {
ctx.drawImage(imgObj, 0, 0);
}
const name = images[currentIndex];
const data = annotations[name];
// 绘制已保存的标注 (绿色)
if (data) {
drawCircle(data.x, data.y, data.r, '#2ecc71', 4);
}
// 绘制正在拖拽的圆 (黄色)
if (isDragging) {
const dx = currentMouseX - startX;
const dy = currentMouseY - startY;
const r = Math.sqrt(dx*dx + dy*dy);
drawCircle(startX, startY, r, '#f1c40f', 2);
// 显示当前半径
ctx.fillStyle = '#f1c40f';
ctx.font = '20px Arial';
ctx.fillText(`R: ${Math.round(r)}`, currentMouseX + 10, currentMouseY + 10);
}
}
function drawCircle(x, y, r, color, lineWidth) {
ctx.beginPath();
ctx.arc(x, y, r, 0, 2 * Math.PI);
ctx.strokeStyle = color;
ctx.lineWidth = lineWidth;
ctx.stroke();
// 绘制圆心
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(x, y, lineWidth + 2, 0, 2 * Math.PI);
ctx.fill();
}
// 鼠标坐标映射 (从屏幕坐标到 Canvas 内部坐标)
function getMousePos(evt) {
const rect = canvas.getBoundingClientRect();
const scaleX = canvas.width / rect.width;
const scaleY = canvas.height / rect.height;
return {
x: (evt.clientX - rect.left) * scaleX,
y: (evt.clientY - rect.top) * scaleY
};
}
// 事件监听
canvas.addEventListener('mousedown', (e) => {
const pos = getMousePos(e);
startX = pos.x;
startY = pos.y;
isDragging = true;
currentMouseX = pos.x;
currentMouseY = pos.y;
draw();
});
canvas.addEventListener('mousemove', (e) => {
if (!isDragging) return;
const pos = getMousePos(e);
currentMouseX = pos.x;
currentMouseY = pos.y;
draw();
});
canvas.addEventListener('mouseup', (e) => {
if (!isDragging) return;
isDragging = false;
const pos = getMousePos(e);
const dx = pos.x - startX;
const dy = pos.y - startY;
const r = Math.sqrt(dx*dx + dy*dy);
// 只有当半径大于 5 像素时才保存,防止误触
if (r > 5) {
annotations[images[currentIndex]] = {
x: Math.round(startX),
y: Math.round(startY),
r: Math.round(r)
};
}
draw();
renderSidebar();
});
// 窗口大小改变时重新适配
window.addEventListener('resize', () => {
if (imgObj.src) fitCanvas();
});
// 按钮功能
function prevImage() { loadImage(currentIndex - 1); }
function nextImage() { loadImage(currentIndex + 1); }
function clearAnnotation() {
if (annotations[images[currentIndex]]) {
delete annotations[images[currentIndex]];
draw();
renderSidebar();
}
}
function exportData() {
const result = [];
images.forEach(name => {
if (annotations[name]) {
result.push({
filename: name,
...annotations[name]
});
}
});
if (result.length === 0) {
alert("还没有任何标注数据!请先在图片上拖拽画圆。");
return;
}
const jsonStr = JSON.stringify(result, null, 2);
const outputEl = document.getElementById('output');
outputEl.value = jsonStr;
outputEl.select();
try {
document.execCommand('copy');
alert(`已生成 ${result.length} 条标注数据并复制到剪贴板!\n你可以直接粘贴到 Python 代码中使用。`);
} catch (err) {
alert('复制失败,请手动复制下方文本框中的内容。');
}
}
// 键盘快捷键
document.addEventListener('keydown', (e) => {
if (e.target.tagName === 'TEXTAREA') return;
switch(e.key) {
case 'a':
case 'A':
case 'ArrowLeft':
prevImage();
break;
case 'd':
case 'D':
case 'ArrowRight':
nextImage();
break;
case 'Delete':
case 'Backspace':
clearAnnotation();
break;
}
});
// 启动
loadImage(0);
</script>
</body>
</html>

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import json
import cv2
import os
import numpy as np
def crop_avatars():
# Paths
base_dir = r'd:\dsWork\aiData\static\Test'
json_path = os.path.join(base_dir, 'data.json')
images_dir = os.path.join(base_dir, 'Images')
output_dir = os.path.join(base_dir, 'Result')
# Create output directory if it doesn't exist
if not os.path.exists(output_dir):
os.makedirs(output_dir)
print(f"Created output directory: {output_dir}")
# Load JSON data
try:
with open(json_path, 'r', encoding='utf-8') as f:
data = json.load(f)
except Exception as e:
print(f"Error loading JSON file: {e}")
return
print(f"Found {len(data)} entries in data.json")
for item in data:
filename = item['filename']
x = int(item['x'])
y = int(item['y'])
r = int(item['r'])
image_path = os.path.join(images_dir, filename)
if not os.path.exists(image_path):
print(f"Image not found: {image_path}")
continue
# Read image
img = cv2.imread(image_path)
if img is None:
print(f"Failed to read image: {image_path}")
continue
height, width = img.shape[:2]
# Calculate bounding box for cropping
x1 = max(0, x - r)
y1 = max(0, y - r)
x2 = min(width, x + r)
y2 = min(height, y + r)
# Ensure valid crop dimensions
if x2 <= x1 or y2 <= y1:
print(f"Invalid crop dimensions for {filename}")
continue
# Create a mask for the circle
# Mask needs to be the size of the original image first to handle edge cases correctly
mask = np.zeros((height, width), dtype=np.uint8)
cv2.circle(mask, (x, y), r, (255), -1)
# Add alpha channel to the image
b, g, r_channel = cv2.split(img)
rgba = cv2.merge([b, g, r_channel, mask])
# Crop the RGBA image
cropped = rgba[y1:y2, x1:x2]
# Since the crop might not be a perfect square if near edges,
# but the circle is centered at x,y.
# Ideally we want the output to be a square bounding box of the circle.
# If the circle goes out of bounds, the cropped image will be smaller.
# Let's keep it simple: crop what is available. The alpha channel handles the shape.
# Save result
output_filename = os.path.splitext(filename)[0] + '.png'
output_path = os.path.join(output_dir, output_filename)
cv2.imwrite(output_path, cropped)
print(f"Saved: {output_path}")
print("Processing complete.")
if __name__ == "__main__":
crop_avatars()

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[
{
"filename": "1.jpg",
"x": 1450,
"y": 1234,
"r": 597
},
{
"filename": "2.jpg",
"x": 1487,
"y": 1307,
"r": 677
},
{
"filename": "3.jpg",
"x": 1303,
"y": 1516,
"r": 765
},
{
"filename": "4.jpg",
"x": 1512,
"y": 1313,
"r": 662
},
{
"filename": "5.jpg",
"x": 1530,
"y": 1350,
"r": 666
},
{
"filename": "6.jpg",
"x": 1413,
"y": 1338,
"r": 621
},
{
"filename": "7.jpg",
"x": 1205,
"y": 1160,
"r": 786
},
{
"filename": "8.jpg",
"x": 1340,
"y": 1172,
"r": 709
},
{
"filename": "9.jpg",
"x": 1567,
"y": 1516,
"r": 721
},
{
"filename": "10.jpg",
"x": 1542,
"y": 1007,
"r": 749
},
{
"filename": "11.jpg",
"x": 1438,
"y": 1148,
"r": 675
},
{
"filename": "12.jpg",
"x": 1438,
"y": 817,
"r": 645
}
]

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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>😈 地狱点名册 - 谁是天选之子? 😈</title>
<style>
@import url('https://fonts.googleapis.com/css2?family=Creepster&family=Noto+Sans+SC:wght@700&display=swap');
:root {
--primary: #ff4757;
--highlight: #eccc68;
--bg: #1e272e;
--card-bg: #2f3542;
}
body {
margin: 0;
padding: 0;
background-color: #000;
background-image: radial-gradient(circle at center, #2c3e50 0%, #000 100%);
color: #fff;
font-family: 'Noto Sans SC', sans-serif;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
overflow: hidden;
user-select: none;
}
h1 {
font-family: 'Creepster', cursive, 'Noto Sans SC';
color: #ff4757;
text-shadow: 0 0 10px #ff0000, 0 0 20px #ff0000;
font-size: 3rem;
margin-bottom: 20px;
letter-spacing: 3px;
text-align: center;
animation: pulse 2s infinite;
z-index: 10;
}
@keyframes pulse {
0% { transform: scale(1); text-shadow: 0 0 10px #ff0000; }
50% { transform: scale(1.05); text-shadow: 0 0 20px #ff0000, 0 0 40px #ff4757; }
100% { transform: scale(1); text-shadow: 0 0 10px #ff0000; }
}
.grid-container {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 20px;
padding: 20px;
background: rgba(255, 255, 255, 0.05);
border-radius: 20px;
box-shadow: 0 0 30px rgba(0, 0, 0, 0.8);
perspective: 1000px;
z-index: 10;
}
.avatar-card {
width: 100px;
height: 100px;
position: relative;
border-radius: 50%;
border: 4px solid transparent;
transition: all 0.1s; /* Faster transition for rapid switching */
cursor: pointer;
overflow: hidden;
background-color: var(--card-bg);
box-shadow: 0 5px 15px rgba(0,0,0,0.5);
}
.avatar-card img {
width: 100%;
height: 100%;
object-fit: cover;
border-radius: 50%;
filter: grayscale(0.6) contrast(1.2);
transition: filter 0.3s;
}
/* 选中/高亮状态 */
.avatar-card.active {
transform: scale(1.2);
border-color: var(--highlight);
box-shadow: 0 0 20px var(--highlight), 0 0 40px var(--primary);
z-index: 10;
}
.avatar-card.active img {
filter: grayscale(0) contrast(1);
}
/* 最终选中状态 */
.avatar-card.winner {
border-color: #ff4757;
box-shadow: 0 0 50px #ff4757, 0 0 100px #ff4757;
animation: shake 0.5s infinite;
z-index: 20;
}
/* 排除状态 */
.avatar-card.loser {
opacity: 0.2;
transform: scale(0.8);
filter: grayscale(1);
}
@keyframes shake {
0% { transform: translate(1px, 1px) rotate(0deg) scale(1.4); }
10% { transform: translate(-1px, -2px) rotate(-1deg) scale(1.4); }
20% { transform: translate(-3px, 0px) rotate(1deg) scale(1.4); }
30% { transform: translate(3px, 2px) rotate(0deg) scale(1.4); }
40% { transform: translate(1px, -1px) rotate(1deg) scale(1.4); }
50% { transform: translate(-1px, 2px) rotate(-1deg) scale(1.4); }
60% { transform: translate(-3px, 1px) rotate(0deg) scale(1.4); }
70% { transform: translate(3px, 1px) rotate(-1deg) scale(1.4); }
80% { transform: translate(-1px, -1px) rotate(1deg) scale(1.4); }
90% { transform: translate(1px, 2px) rotate(0deg) scale(1.4); }
100% { transform: translate(1px, -2px) rotate(-1deg) scale(1.4); }
}
#actionBtn {
margin-top: 40px;
padding: 15px 60px;
font-size: 2rem;
background: linear-gradient(45deg, #ff4757, #ff6b6b);
border: none;
border-radius: 50px;
color: white;
cursor: pointer;
box-shadow: 0 0 20px rgba(255, 71, 87, 0.6);
transition: all 0.2s;
font-family: 'Creepster', 'Noto Sans SC';
text-transform: uppercase;
position: relative;
overflow: hidden;
z-index: 10;
}
#actionBtn:hover {
transform: scale(1.1);
box-shadow: 0 0 40px rgba(255, 71, 87, 0.8);
}
#actionBtn:active {
transform: scale(0.95);
}
#actionBtn:disabled {
background: #555;
cursor: not-allowed;
box-shadow: none;
color: #999;
}
/* 弹幕/吐槽文字 */
.danmu {
position: absolute;
font-size: 1.5rem;
color: rgba(255,255,255,0.8);
white-space: nowrap;
animation: fly 6s linear forwards;
pointer-events: none;
font-weight: bold;
text-shadow: 2px 2px 4px #000;
z-index: 5;
}
@keyframes fly {
from { transform: translateX(100vw); }
to { transform: translateX(-100%); }
}
/* 结果展示层 */
#resultOverlay {
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: rgba(0,0,0,0.9);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 100;
opacity: 0;
pointer-events: none;
transition: opacity 0.5s;
}
#resultOverlay.show {
opacity: 1;
pointer-events: auto;
}
#resultImage {
width: 300px;
height: 300px;
border-radius: 50%;
border: 10px solid #ff4757;
box-shadow: 0 0 100px #ff4757;
object-fit: cover;
animation: popIn 0.8s cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
#resultText {
margin-top: 30px;
font-size: 4rem;
color: #fffa65;
font-family: 'Creepster', cursive;
text-shadow: 0 0 20px #ff9f43;
text-align: center;
animation: fadeInUp 1s ease-out 0.5s both;
}
#closeResult {
margin-top: 40px;
padding: 10px 30px;
background: transparent;
border: 2px solid #fff;
color: #fff;
font-size: 1.2rem;
border-radius: 30px;
cursor: pointer;
transition: all 0.3s;
animation: fadeInUp 1s ease-out 1s both;
}
#closeResult:hover {
background: #fff;
color: #000;
}
@keyframes popIn {
0% { transform: scale(0) rotate(-180deg); }
100% { transform: scale(1) rotate(0deg); }
}
@keyframes fadeInUp {
from { opacity: 0; transform: translateY(20px); }
to { opacity: 1; transform: translateY(0); }
}
/* 闪光特效 */
#flashOverlay {
position: fixed;
top: 0; left: 0; width: 100%; height: 100%;
background: white;
opacity: 0;
pointer-events: none;
z-index: 200;
}
@keyframes flashAnim {
0% { opacity: 1; }
100% { opacity: 0; }
}
/* 粒子画布 */
#particleCanvas {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 150;
}
</style>
</head>
<body>
<div id="flashOverlay"></div>
<canvas id="particleCanvas"></canvas>
<h1>🔥 谁是今天的“天选之子”? 🔥</h1>
<div class="grid-container" id="grid">
<!-- Avatars will be injected here -->
</div>
<button id="actionBtn" onclick="startRoulette()">开始审判</button>
<div id="resultOverlay">
<img id="resultImage" src="" alt="Winner">
<div id="resultText">恭喜你!</div>
<button id="closeResult" onclick="resetGame()">再来一次</button>
</div>
<script>
// 配置
const totalImages = 12;
const imagePath = './Result/';
const grid = document.getElementById('grid');
const funnyComments = [
"不会是你吧?", "感觉大事不妙...", "快跑啊!", "瑟瑟发抖", "这是什么运气?",
"千万别是我...", "救命🆘", "哈哈哈哈", "紧张时刻", "一定要挺住!",
"今晚吃鸡", "全村的希望", "这是天意", "无法逃避的命运", "别看我,看屏幕!"
];
const resultTitles = [
"💀 倒霉蛋诞生 💀",
"🤡 小丑竟是你 🤡",
"🎉 恭喜中奖 🎉",
"👑 天选之子 👑",
"😱 跑不掉了 😱",
"🎯 完美命中 🎯",
"😈 接受审判吧 😈"
];
// --- 音效管理器 (Web Audio API) ---
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const SoundMgr = {
playTick: function() {
if (audioCtx.state === 'suspended') audioCtx.resume();
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.type = 'square';
osc.frequency.setValueAtTime(800, audioCtx.currentTime);
osc.frequency.exponentialRampToValueAtTime(400, audioCtx.currentTime + 0.05);
gain.gain.setValueAtTime(0.1, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + 0.05);
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.start();
osc.stop(audioCtx.currentTime + 0.05);
},
playWin: function() {
if (audioCtx.state === 'suspended') audioCtx.resume();
const now = audioCtx.currentTime;
// 创建一个简单的胜利和弦 (C Major: C4, E4, G4, C5)
[261.63, 329.63, 392.00, 523.25].forEach((freq, i) => {
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.type = 'triangle';
osc.frequency.value = freq;
// 延迟一点点播放,形成琶音效果
const startTime = now + i * 0.05;
gain.gain.setValueAtTime(0, startTime);
gain.gain.linearRampToValueAtTime(0.3, startTime + 0.1);
gain.gain.exponentialRampToValueAtTime(0.01, startTime + 1.5);
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.start(startTime);
osc.stop(startTime + 2.0);
});
// 添加一个低音轰鸣
const bassOsc = audioCtx.createOscillator();
const bassGain = audioCtx.createGain();
bassOsc.type = 'sawtooth';
bassOsc.frequency.setValueAtTime(100, now);
bassOsc.frequency.exponentialRampToValueAtTime(50, now + 1);
bassGain.gain.setValueAtTime(0.5, now);
bassGain.gain.exponentialRampToValueAtTime(0.01, now + 1.5);
bassOsc.connect(bassGain);
bassGain.connect(audioCtx.destination);
bassOsc.start(now);
bassOsc.stop(now + 1.5);
}
};
// --- 粒子系统 (特效) ---
const particleCanvas = document.getElementById('particleCanvas');
const pCtx = particleCanvas.getContext('2d');
let particles = [];
function resizeCanvas() {
particleCanvas.width = window.innerWidth;
particleCanvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
class Particle {
constructor(x, y) {
this.x = x;
this.y = y;
const angle = Math.random() * Math.PI * 2;
const speed = Math.random() * 10 + 5;
this.vx = Math.cos(angle) * speed;
this.vy = Math.sin(angle) * speed;
this.life = 1.0;
this.color = `hsl(${Math.random() * 60 + 330}, 100%, 50%)`; // Red/Orange/Yellow spectrum
this.size = Math.random() * 10 + 5;
}
update() {
this.x += this.vx;
this.y += this.vy;
this.vy += 0.2; // Gravity
this.life -= 0.02;
this.size *= 0.95;
}
draw() {
pCtx.globalAlpha = this.life;
pCtx.fillStyle = this.color;
pCtx.beginPath();
pCtx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
pCtx.fill();
}
}
function spawnExplosion(x, y) {
for(let i=0; i<50; i++) {
particles.push(new Particle(x, y));
}
}
function animateParticles() {
pCtx.clearRect(0, 0, particleCanvas.width, particleCanvas.height);
for (let i = particles.length - 1; i >= 0; i--) {
const p = particles[i];
p.update();
p.draw();
if (p.life <= 0) particles.splice(i, 1);
}
requestAnimationFrame(animateParticles);
}
animateParticles();
// --- 核心逻辑 ---
// 初始化
function init() {
grid.innerHTML = '';
for (let i = 1; i <= totalImages; i++) {
const div = document.createElement('div');
div.className = 'avatar-card';
div.id = `card-${i}`;
const img = document.createElement('img');
img.src = `${imagePath}${i}.png`;
img.onerror = function() { this.src = 'https://via.placeholder.com/150?text=No+Image'; }; // Fallback
div.appendChild(img);
grid.appendChild(div);
}
startDanmu();
}
// 随机弹幕
function startDanmu() {
setInterval(() => {
if(Math.random() > 0.7) return; // 并不是每次都发
const text = funnyComments[Math.floor(Math.random() * funnyComments.length)];
const el = document.createElement('div');
el.className = 'danmu';
el.innerText = text;
el.style.top = Math.random() * 80 + 'vh';
el.style.fontSize = (Math.random() * 1.5 + 1) + 'rem';
document.body.appendChild(el);
// 动画结束后移除
setTimeout(() => { el.remove(); }, 6000);
}, 800);
}
let isSpinning = false;
let currentIndex = -1;
function startRoulette() {
if (isSpinning) return;
// 首次点击时解锁 AudioContext (浏览器限制)
if (audioCtx.state === 'suspended') audioCtx.resume();
isSpinning = true;
document.getElementById('actionBtn').disabled = true;
document.getElementById('actionBtn').innerText = "审判中...";
// 重置状态
document.querySelectorAll('.avatar-card').forEach(c => {
c.classList.remove('active', 'winner', 'loser');
});
// 动画逻辑
let speed = 50; // 初始速度 (ms)
let steps = 0;
const minSteps = 30; // 至少跑多少步
const maxSteps = minSteps + Math.floor(Math.random() * 20); // 随机总步数
const cards = document.querySelectorAll('.avatar-card');
function step() {
// 清除上一个高亮
if (currentIndex !== -1) {
cards[currentIndex].classList.remove('active');
}
// 随机选择下一个
let nextIndex;
do {
nextIndex = Math.floor(Math.random() * totalImages);
} while (nextIndex === currentIndex);
currentIndex = nextIndex;
cards[currentIndex].classList.add('active');
SoundMgr.playTick(); // 播放音效
steps++;
if (steps < maxSteps) {
// 计算下一步的速度
if (steps < minSteps * 0.7) {
speed = Math.max(50, speed - 5); // 加速
} else {
speed += (steps - minSteps * 0.7) * 4; // 减速更明显
}
setTimeout(step, speed);
} else {
// 停止
endGame(currentIndex);
}
}
step();
}
function endGame(winnerIndex) {
SoundMgr.playWin(); // 播放胜利音效
const cards = document.querySelectorAll('.avatar-card');
const winnerCard = cards[winnerIndex];
// 屏幕闪光特效
const flash = document.getElementById('flashOverlay');
flash.style.animation = 'none';
flash.offsetHeight; /* trigger reflow */
flash.style.animation = 'flashAnim 0.5s ease-out';
// 粒子爆炸特效 (在卡片位置)
const rect = winnerCard.getBoundingClientRect();
const centerX = rect.left + rect.width / 2;
const centerY = rect.top + rect.height / 2;
spawnExplosion(centerX, centerY);
// 视觉效果:其他人变暗,赢家高亮震动
cards.forEach((c, idx) => {
if (idx !== winnerIndex) {
c.classList.add('loser');
} else {
c.classList.add('winner');
c.classList.remove('active');
}
});
// 延迟一点显示大图结果
setTimeout(() => {
const overlay = document.getElementById('resultOverlay');
const resultImg = document.getElementById('resultImage');
const resultText = document.getElementById('resultText');
resultImg.src = `${imagePath}${winnerIndex + 1}.png`;
resultText.innerText = resultTitles[Math.floor(Math.random() * resultTitles.length)];
overlay.classList.add('show');
isSpinning = false;
document.getElementById('actionBtn').disabled = false;
document.getElementById('actionBtn').innerText = "再来一局";
// 全屏粒子特效
spawnExplosion(window.innerWidth/2, window.innerHeight/2);
setTimeout(() => spawnExplosion(window.innerWidth/3, window.innerHeight/3), 200);
setTimeout(() => spawnExplosion(window.innerWidth*2/3, window.innerHeight*2/3), 400);
}, 1500);
}
function resetGame() {
document.getElementById('resultOverlay').classList.remove('show');
document.querySelectorAll('.avatar-card').forEach(c => {
c.classList.remove('active', 'winner', 'loser');
});
document.getElementById('actionBtn').innerText = "开始审判";
}
init();
</script>
</body>
</html>