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aiData/static/Test/地狱大转盘V6.html
HuangHai 1f6a48004b 'commit'
2026-01-25 18:17:37 +08:00

557 lines
18 KiB
HTML

<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>🧸 地狱抓娃娃机 V6 - 抓到谁就是谁! 🧸</title>
<style>
@import url('https://fonts.googleapis.com/css2?family=ZCOOL+KuaiLe&display=swap');
:root {
--machine-pink: #fd79a8;
--machine-purple: #a29bfe;
--neon-blue: #00d2ff;
--neon-pink: #ff00ff;
}
body {
margin: 0;
padding: 0;
background-color: #2d3436;
color: #fff;
font-family: 'ZCOOL KuaiLe', cursive, sans-serif;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
overflow: hidden;
}
h1 {
font-size: 2.5rem;
color: #fff;
text-shadow: 0 0 10px var(--neon-blue), 0 0 20px var(--neon-pink);
margin-bottom: 20px;
}
/* 娃娃机主体 */
.claw-machine {
position: relative;
width: 500px;
height: 650px;
background: #34495e;
border: 15px solid #2c3e50;
border-radius: 20px;
box-shadow: 0 20px 50px rgba(0,0,0,0.5);
display: flex;
flex-direction: column;
overflow: hidden;
}
/* 玻璃展示区 */
.display-area {
position: relative;
width: 100%;
height: 450px;
background: linear-gradient(to bottom, #1e272e, #2f3542);
overflow: hidden;
border-bottom: 10px solid #2c3e50;
}
/* 天花板轨道 */
.rail {
position: absolute;
top: 10px;
left: 50px;
right: 50px;
height: 10px;
background: #7f8c8d;
border-radius: 5px;
}
/* 爪子组件 */
.claw-assembly {
position: absolute;
top: 10px;
left: 50px;
width: 60px;
transition: left 0.5s ease;
z-index: 100;
}
/* 激光射线 */
.laser-beam {
position: absolute;
top: 80px;
left: 50%;
width: 4px;
height: 0;
background: linear-gradient(to bottom, #ff0000, transparent);
transform: translateX(-50%);
z-index: 90;
display: none;
box-shadow: 0 0 10px #ff0000;
}
.laser-beam.firing {
display: block;
height: 400px;
animation: laserFlash 0.1s infinite;
}
@keyframes laserFlash {
0% { opacity: 0.8; width: 4px; }
50% { opacity: 1; width: 8px; }
100% { opacity: 0.8; width: 4px; }
}
.claw-string {
position: absolute;
top: 0;
left: 50%;
width: 4px;
height: 50px;
background: #bdc3c7;
transform: translateX(-50%);
transition: height 1s ease;
}
.claw-head {
position: absolute;
top: 50px;
left: 50%;
width: 40px;
height: 30px;
background: #ecf0f1;
transform: translateX(-50%);
border-radius: 10px 10px 0 0;
transition: top 1s ease;
}
.claw-arm {
position: absolute;
width: 10px;
height: 30px;
background: #ecf0f1;
top: 20px;
transition: transform 0.3s;
}
.arm-left { left: 0; transform-origin: top right; transform: rotate(30deg); }
.arm-right { right: 0; transform-origin: top left; transform: rotate(-30deg); }
.claw-assembly.grabbing .arm-left { transform: rotate(0deg); }
.claw-assembly.grabbing .arm-right { transform: rotate(0deg); }
/* 娃娃 (学生) */
.doll {
position: absolute;
width: 70px;
height: 70px;
border-radius: 15px;
border: 4px solid var(--neon-blue);
background: #fff;
overflow: hidden;
transition: transform 0.1s;
}
.doll img {
width: 100%;
height: 100%;
object-fit: cover;
}
/* 娃娃消失动画 */
.doll.eliminated {
animation: explode 0.5s forwards;
pointer-events: none;
}
@keyframes explode {
0% { transform: scale(1) rotate(0deg); filter: brightness(1); }
50% { transform: scale(1.5) rotate(20deg); filter: brightness(5) saturate(2); opacity: 1; }
100% { transform: scale(0) rotate(-45deg); opacity: 0; }
}
/* 瞄准红点 */
.target-dot {
position: absolute;
width: 10px;
height: 10px;
background: #ff0000;
border-radius: 50%;
box-shadow: 0 0 10px #ff0000;
display: none;
z-index: 80;
animation: blink 0.2s infinite;
}
@keyframes blink {
0% { opacity: 0; }
100% { opacity: 1; }
}
/* 操作面板 */
.control-panel {
flex-grow: 1;
background: var(--machine-pink);
display: flex;
align-items: center;
justify-content: space-around;
padding: 20px;
}
.joystick-base {
width: 80px;
height: 80px;
background: #c0392b;
border-radius: 50%;
position: relative;
box-shadow: inset 0 5px 10px rgba(0,0,0,0.5);
}
.joystick-stick {
width: 20px;
height: 60px;
background: #7f8c8d;
position: absolute;
bottom: 40px;
left: 30px;
border-radius: 10px;
transform-origin: bottom center;
transition: transform 0.2s;
}
.joystick-ball {
width: 40px;
height: 40px;
background: #e74c3c;
border-radius: 50%;
position: absolute;
top: -30px;
left: -10px;
box-shadow: 0 5px 0 #c0392b;
}
.btn-grab {
width: 100px;
height: 100px;
background: #f1c40f;
border: none;
border-radius: 50%;
color: #2d3436;
font-family: 'ZCOOL KuaiLe', cursive;
font-size: 1.5rem;
cursor: pointer;
box-shadow: 0 8px 0 #d4ac0d, 0 10px 20px rgba(0,0,0,0.3);
transition: all 0.1s;
}
.btn-grab:active {
transform: translateY(4px);
box-shadow: 0 4px 0 #d4ac0d;
}
.btn-grab:disabled {
background: #bdc3c7;
box-shadow: 0 4px 0 #95a5a6;
cursor: not-allowed;
}
/* 结果展示 */
#resultOverlay {
position: fixed;
top: 0; left: 0; width: 100%; height: 100%;
background: rgba(0,0,0,0.9);
display: none;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 1000;
}
.prize-card {
background: #fff;
padding: 30px;
border-radius: 20px;
border: 10px solid var(--neon-blue);
text-align: center;
animation: bounceIn 0.8s cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
@keyframes bounceIn {
0% { transform: scale(0); }
100% { transform: scale(1); }
}
.prize-img {
width: 250px;
height: 250px;
border-radius: 15px;
object-fit: cover;
margin-bottom: 20px;
}
.prize-name {
font-size: 3rem;
color: #2d3436;
margin-bottom: 20px;
}
#closeBtn {
padding: 10px 40px;
background: var(--neon-blue);
color: #fff;
border: none;
border-radius: 10px;
font-size: 1.5rem;
cursor: pointer;
font-family: 'ZCOOL KuaiLe', cursive;
}
/* 装饰霓虹灯 */
.neon-light {
position: absolute;
width: 100%;
height: 5px;
background: var(--neon-blue);
box-shadow: 0 0 10px var(--neon-blue);
top: 0;
}
</style>
</head>
<body>
<h1>🧸 地狱抓娃娃机 V6 🧸</h1>
<div class="claw-machine">
<div class="neon-light"></div>
<div class="display-area" id="displayArea">
<div class="rail"></div>
<div class="target-dot" id="targetDot"></div>
<!-- 爪子 -->
<div class="claw-assembly" id="claw">
<div class="laser-beam" id="laserBeam"></div>
<div class="claw-string" id="clawString"></div>
<div class="claw-head" id="clawHead">
<div class="claw-arm arm-left"></div>
<div class="claw-arm arm-right"></div>
</div>
</div>
<!-- 娃娃将由JS生成 -->
</div>
<div class="control-panel">
<div class="joystick-base">
<div class="joystick-stick" id="joystick">
<div class="joystick-ball"></div>
</div>
</div>
<button class="btn-grab" id="grabBtn" onclick="startGrabbing()">抓取!</button>
</div>
</div>
<div id="resultOverlay">
<div class="prize-card">
<div style="font-size: 1.5rem; color: var(--neon-blue); margin-bottom: 10px;">恭喜抓到幸运儿!</div>
<img src="" class="prize-img" id="resultImg">
<div class="prize-name" id="resultName">???</div>
<button id="closeBtn" onclick="resetMachine()">放回去重抓</button>
</div>
</div>
<script>
const totalStudents = 14;
const imagePath = './Result/';
const displayArea = document.getElementById('displayArea');
const dolls = [];
let isGrabbing = false;
// 音效系统
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
function playSound(freq, type, duration, vol = 0.1) {
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.type = type;
osc.frequency.setValueAtTime(freq, audioCtx.currentTime);
gain.gain.setValueAtTime(vol, audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + duration);
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.start();
osc.stop(audioCtx.currentTime + duration);
}
function init() {
for (let i = 1; i <= totalStudents; i++) {
const doll = document.createElement('div');
doll.className = 'doll';
doll.id = `doll-${i}`;
// 底部堆叠
const x = 50 + Math.random() * 330;
const y = 350 + (Math.random() - 0.5) * 30;
doll.style.left = x + 'px';
doll.style.top = y + 'px';
doll.style.transform = `rotate(${(Math.random()-0.5)*30}deg)`;
const img = document.createElement('img');
img.src = `${imagePath}${i}.png`;
img.onerror = () => img.src = 'https://via.placeholder.com/70?text=Doll';
doll.appendChild(img);
displayArea.appendChild(doll);
dolls.push({
el: doll,
id: i,
x: x,
y: y
});
}
}
async function startGrabbing() {
if (isGrabbing) return;
isGrabbing = true;
document.getElementById('grabBtn').disabled = true;
if (audioCtx.state === 'suspended') audioCtx.resume();
const claw = document.getElementById('claw');
const clawString = document.getElementById('clawString');
const clawHead = document.getElementById('clawHead');
const joystick = document.getElementById('joystick');
const laser = document.getElementById('laserBeam');
const targetDot = document.getElementById('targetDot');
// 1. 左右扫描 (制造恐慌)
const scanTimes = 3;
for(let i=0; i<scanTimes; i++) {
const scanX = 50 + Math.random() * 330;
claw.style.left = scanX + 'px';
joystick.style.transform = scanX > 200 ? 'rotate(20deg)' : 'rotate(-20deg)';
playSound(200 + i*100, 'sine', 0.3, 0.05);
// 扫描过程中随机开火
if (Math.random() > 0.4) {
await new Promise(r => setTimeout(r, 400));
await fireLaser(scanX);
}
await new Promise(r => setTimeout(r, 600));
}
// 2. 最终锁定目标
const aliveDolls = dolls.filter(d => !d.eliminated);
if (aliveDolls.length === 0) {
alert("所有人都被消灭了... 地狱之门重新开启!");
location.reload();
return;
}
const targetDoll = aliveDolls[Math.floor(Math.random() * aliveDolls.length)];
const targetX = targetDoll.x;
claw.style.left = targetX + 'px';
joystick.style.transform = targetX > 200 ? 'rotate(20deg)' : 'rotate(-20deg)';
await new Promise(r => setTimeout(r, 800));
joystick.style.transform = 'rotate(0deg)';
// 3. 下降
clawString.style.height = '350px';
clawHead.style.top = '350px';
playSound(300, 'sine', 1, 0.05);
await new Promise(r => setTimeout(r, 1000));
// 4. 抓取动作
claw.classList.add('grabbing');
playSound(150, 'square', 0.2, 0.1);
await new Promise(r => setTimeout(r, 300));
// 5. 上升
targetDoll.el.style.transition = 'top 1s ease, left 1s ease';
targetDoll.el.style.zIndex = '150';
targetDoll.el.style.top = '50px';
targetDoll.el.style.left = (targetX - 5) + 'px';
clawString.style.height = '50px';
clawHead.style.top = '50px';
await new Promise(r => setTimeout(r, 1000));
// 6. 展示结果
showResult(targetDoll.id);
}
async function fireLaser(x) {
const laser = document.getElementById('laserBeam');
const targetDot = document.getElementById('targetDot');
// 显示红点
targetDot.style.left = (x + 25) + 'px';
targetDot.style.top = '380px';
targetDot.style.display = 'block';
playSound(800, 'sine', 0.1, 0.2);
await new Promise(r => setTimeout(r, 300));
// 发射激光
laser.classList.add('firing');
playSound(100, 'sawtooth', 0.3, 0.3);
// 判定是否击中
const hitDoll = dolls.find(d => !d.eliminated && Math.abs(d.x - x) < 40);
if (hitDoll) {
hitDoll.eliminated = true;
hitDoll.el.classList.add('eliminated');
playSound(50, 'noise', 0.5, 0.5);
}
await new Promise(r => setTimeout(r, 200));
laser.classList.remove('firing');
targetDot.style.display = 'none';
}
function showResult(id) {
const overlay = document.getElementById('resultOverlay');
const img = document.getElementById('resultImg');
const name = document.getElementById('resultName');
img.src = `${imagePath}${id}.png`;
name.innerText = `玩家 ${id}`;
overlay.style.display = 'flex';
playSound(523, 'sine', 0.3);
setTimeout(() => playSound(659, 'sine', 0.3), 150);
setTimeout(() => playSound(783, 'sine', 0.5), 300);
}
function resetMachine() {
document.getElementById('resultOverlay').style.display = 'none';
document.getElementById('grabBtn').disabled = false;
isGrabbing = false;
const claw = document.getElementById('claw');
claw.classList.remove('grabbing');
// 重置娃娃位置
dolls.forEach(d => {
d.el.style.transition = 'none';
d.el.style.zIndex = '10';
d.el.classList.remove('eliminated');
d.eliminated = false;
const x = 50 + Math.random() * 330;
const y = 350 + (Math.random() - 0.5) * 30;
d.x = x; d.y = y;
d.el.style.left = x + 'px';
d.el.style.top = y + 'px';
d.el.style.transform = `rotate(${(Math.random()-0.5)*30}deg) scale(1)`;
d.el.style.opacity = '1';
});
}
window.onload = init;
</script>
</body>
</html>