This commit is contained in:
HuangHai
2025-08-30 18:35:01 +08:00
commit 1f397eca87
6258 changed files with 1487241 additions and 0 deletions

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TangDou/DiTui/.clang-format Normal file
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# 语言: None, Cpp, Java, JavaScript, ObjC, Proto, TableGen, TextProto
Language: Cpp
BasedOnStyle: LLVM
# 访问说明符(public、private等)的偏移
AccessModifierOffset: -4
# 开括号(开圆括号、开尖括号、开方括号)后的对齐: Align, DontAlign, AlwaysBreak(总是在开括号后换行)
AlignAfterOpenBracket: Align
# 连续赋值时,对齐所有等号
AlignConsecutiveAssignments: false
# 连续声明时,对齐所有声明的变量名
AlignConsecutiveDeclarations: false
# 右对齐逃脱换行(使用反斜杠换行)的反斜杠
AlignEscapedNewlines: Right
# 水平对齐二元和三元表达式的操作数
AlignOperands: true
# 对齐连续的尾随的注释
AlignTrailingComments: true
# 不允许函数声明的所有参数在放在下一行
AllowAllParametersOfDeclarationOnNextLine: false
# 不允许短的块放在同一行
AllowShortBlocksOnASingleLine: true
# 允许短的case标签放在同一行
AllowShortCaseLabelsOnASingleLine: true
# 允许短的函数放在同一行: None, InlineOnly(定义在类中), Empty(空函数), Inline(定义在类中,空函数), All
AllowShortFunctionsOnASingleLine: None
# 允许短的if语句保持在同一行
AllowShortIfStatementsOnASingleLine: true
# 允许短的循环保持在同一行
AllowShortLoopsOnASingleLine: true
# 总是在返回类型后换行: None, All, TopLevel(顶级函数,不包括在类中的函数),
# AllDefinitions(所有的定义,不包括声明), TopLevelDefinitions(所有的顶级函数的定义)
AlwaysBreakAfterReturnType: None
# 总是在多行string字面量前换行
AlwaysBreakBeforeMultilineStrings: false
# 总是在template声明后换行
AlwaysBreakTemplateDeclarations: true
# false表示函数实参要么都在同一行,要么都各自一行
BinPackArguments: true
# false表示所有形参要么都在同一行,要么都各自一行
BinPackParameters: true
# 大括号换行,只有当BreakBeforeBraces设置为Custom时才有效
BraceWrapping:
# class定义后面
AfterClass: false
# 控制语句后面
AfterControlStatement: false
# enum定义后面
AfterEnum: false
# 函数定义后面
AfterFunction: false
# 命名空间定义后面
AfterNamespace: false
# struct定义后面
AfterStruct: false
# union定义后面
AfterUnion: false
# extern之后
AfterExternBlock: false
# catch之前
BeforeCatch: false
# else之前
BeforeElse: false
# 缩进大括号
IndentBraces: false
# 分离空函数
SplitEmptyFunction: false
# 分离空语句
SplitEmptyRecord: false
# 分离空命名空间
SplitEmptyNamespace: false
# 在二元运算符前换行: None(在操作符后换行), NonAssignment(在非赋值的操作符前换行), All(在操作符前换行)
BreakBeforeBinaryOperators: NonAssignment
# 在大括号前换行: Attach(始终将大括号附加到周围的上下文), Linux(除函数、命名空间和类定义,与Attach类似),
# Mozilla(除枚举、函数、记录定义,与Attach类似), Stroustrup(除函数定义、catch、else,与Attach类似),
# Allman(总是在大括号前换行), GNU(总是在大括号前换行,并对于控制语句的大括号增加额外的缩进), WebKit(在函数前换行), Custom
# 注:这里认为语句块也属于函数
BreakBeforeBraces: Custom
# 在三元运算符前换行
BreakBeforeTernaryOperators: false
# 在构造函数的初始化列表的冒号后换行
BreakConstructorInitializers: AfterColon
#BreakInheritanceList: AfterColon
BreakStringLiterals: false
# 每行字符的限制,0表示没有限制
ColumnLimit: 0
CompactNamespaces: true
# 构造函数的初始化列表要么都在同一行,要么都各自一行
ConstructorInitializerAllOnOneLineOrOnePerLine: false
# 构造函数的初始化列表的缩进宽度
ConstructorInitializerIndentWidth: 4
# 延续的行的缩进宽度
ContinuationIndentWidth: 4
# 去除C++11的列表初始化的大括号{后和}前的空格
Cpp11BracedListStyle: true
# 继承最常用的指针和引用的对齐方式
DerivePointerAlignment: false
# 固定命名空间注释
FixNamespaceComments: true
# 缩进case标签
IndentCaseLabels: false
IndentPPDirectives: None
# 缩进宽度
IndentWidth: 4
# 函数返回类型换行时,缩进函数声明或函数定义的函数名
IndentWrappedFunctionNames: false
# 保留在块开始处的空行
KeepEmptyLinesAtTheStartOfBlocks: false
# 连续空行的最大数量
MaxEmptyLinesToKeep: 1
# 命名空间的缩进: None, Inner(缩进嵌套的命名空间中的内容), All
NamespaceIndentation: None
# 指针和引用的对齐: Left, Right, Middle
PointerAlignment: Right
# 允许重新排版注释
ReflowComments: true
# 允许排序#include
SortIncludes: false
# 允许排序 using 声明
SortUsingDeclarations: false
# 在C风格类型转换后添加空格
SpaceAfterCStyleCast: false
# 在Template 关键字后面添加空格
SpaceAfterTemplateKeyword: true
# 在赋值运算符之前添加空格
SpaceBeforeAssignmentOperators: true
# SpaceBeforeCpp11BracedList: true
# SpaceBeforeCtorInitializerColon: true
# SpaceBeforeInheritanceColon: true
# 开圆括号之前添加一个空格: Never, ControlStatements, Always
SpaceBeforeParens: ControlStatements
# SpaceBeforeRangeBasedForLoopColon: true
# 在空的圆括号中添加空格
SpaceInEmptyParentheses: false
# 在尾随的评论前添加的空格数(只适用于//)
SpacesBeforeTrailingComments: 1
# 在尖括号的<后和>前添加空格
SpacesInAngles: false
# 在C风格类型转换的括号中添加空格
SpacesInCStyleCastParentheses: false
# 在容器(ObjC和JavaScript的数组和字典等)字面量中添加空格
SpacesInContainerLiterals: true
# 在圆括号的(后和)前添加空格
SpacesInParentheses: false
# 在方括号的[后和]前添加空格,lamda表达式和未指明大小的数组的声明不受影响
SpacesInSquareBrackets: false
# 标准: Cpp03, Cpp11, Auto
Standard: Cpp11
# tab宽度
TabWidth: 4
# 使用tab字符: Never, ForIndentation, ForContinuationAndIndentation, Always
UseTab: Never

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{
"configurations": [
{
"name": "Win32",
"compilerArgs": [
"-fexec-charset=GBK"
],
"includePath": [
"${workspaceFolder}/**",
"C:/TDM-GCC-64/lib/gcc/x86_64-w64-mingw32/10.3.0/**",
"C:/TDM-GCC-64/x86_64-w64-mingw32/include/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"compilerPath": "C:/TDM-GCC-64/bin/gcc.exe",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "gcc-x64"
}
],
"version": 4
}

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{
"recommendations": [
"MS-CEINTL.vscode-language-pack-zh-hans"
]
}

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// https://github.com/Microsoft/vscode-cpptools/blob/master/launch.md
{
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch", // 配置名称,将会在启动配置的下拉菜单中显示
"type": "cppdbg", // 配置类型,cppdbg对应cpptools提供的调试功能;可以认为此处只能是cppdbg
"request": "launch", // 请求配置类型,可以为launch(启动)或attach(附加)
"program": "${fileDirname}\\${fileBasenameNoExtension}.exe", // 将要进行调试的程序的路径
"args": [], // 程序调试时传递给程序的命令行参数,一般设为空即可
"stopAtEntry": false, // 设为true时程序将暂停在程序入口处,相当于在main上打断点
"externalConsole": false,
"cwd": "${fileDirname}\\", // 调试程序时的工作目录,此为工作区文件夹;改成${fileDirname}可变为文件所在目录
"environment": [], // 环境变量
"internalConsoleOptions": "neverOpen", // 如果不设为neverOpen,调试时会跳到“调试控制台”选项卡,你应该不需要对gdb手动输命令吧?
"MIMode": "gdb", // 指定连接的调试器,可以为gdb或lldb。但我没试过lldb
"miDebuggerPath": "gdb.exe", // 调试器路径,Windows下后缀不能省略,Linux下则不要
"setupCommands": [
{ // 模板自带,好像可以更好地显示STL容器的内容,具体作用自行Google
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": false
}
],
"preLaunchTask": "Compile" // 调试会话开始前执行的任务,一般为编译程序。与tasks.json的label相对应
}
]
}

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{
"files.defaultLanguage": "c", // ctrl+N新建文件后默认的语言
"editor.formatOnType": true, // 输入分号(C/C++的语句结束标识)后自动格式化当前这一行的代码
"editor.suggest.snippetsPreventQuickSuggestions": false, // clangd的snippets有很多的跳转点,不用这个就必须手动触发Intellisense了
"editor.acceptSuggestionOnEnter": "off", // 我个人的习惯,按回车时一定是真正的换行,只有tab才会接受Intellisense
"code-runner.runInTerminal": true, // 设置成false会在“输出”中输出,无法输入
"code-runner.saveFileBeforeRun": true, // run code前保存
"code-runner.preserveFocus": true, // 若为false,run code后光标会聚焦到终端上。如果需要频繁输入数据可设为false
"code-runner.clearPreviousOutput": false, // 每次run code前清空属于code runner的终端消息,默认false
"code-runner.ignoreSelection": true, // 默认为false,效果是鼠标选中一块代码后可以单独执行,但C是编译型语言,不适合这样用
"C_Cpp.clang_format_sortIncludes": true,
"files.associations": {
"array": "cpp",
"atomic": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"memory": "cpp",
"memory_resource": "cpp",
"optional": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"utility": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"typeinfo": "cpp",
"valarray": "cpp",
"cassert": "cpp",
"cerrno": "cpp",
"cfloat": "cpp",
"chrono": "cpp",
"ciso646": "cpp",
"climits": "cpp",
"complex": "cpp",
"csetjmp": "cpp",
"csignal": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cuchar": "cpp",
"numeric": "cpp",
"ratio": "cpp",
"version": "cpp",
"bitset": "cpp",
"regex": "cpp",
"random": "cpp",
"unordered_set": "cpp",
"list": "cpp",
"any": "cpp",
"functional": "cpp",
"mutex": "cpp",
"shared_mutex": "cpp",
"thread": "cpp",
"variant": "cpp",
"map": "cpp",
"scoped_allocator": "cpp",
"future": "cpp",
"iomanip": "cpp",
"forward_list": "cpp",
"bit": "cpp",
"ccomplex": "cpp",
"cfenv": "cpp",
"charconv": "cpp",
"cinttypes": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"cstdalign": "cpp",
"cstdbool": "cpp",
"ctgmath": "cpp",
"set": "cpp",
"iterator": "cpp",
"filesystem": "cpp",
"ios": "cpp",
"locale": "cpp",
"queue": "cpp",
"stack": "cpp",
"typeindex": "cpp",
"compare": "cpp",
"concepts": "cpp",
"coroutine": "cpp",
"numbers": "cpp",
"ranges": "cpp",
"span": "cpp",
"stop_token": "cpp"
}, // 格式化时调整include的顺序(按字母排序)
}

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// https://code.visualstudio.com/docs/editor/tasks
{
"version": "2.0.0",
"tasks": [
{
"label": "Compile", // 任务名称,与launch.json的preLaunchTask相对应
"command": "g++", // 要使用的编译器,C++用g++
"args": [
"${file}",
"-o", // 指定输出文件名,不加该参数则默认输出a.exe,Linux下默认a.out
"${fileDirname}\\${fileBasenameNoExtension}.exe",
"-g", // 生成和调试有关的信息
"-Wall", // 开启额外警告
"-static-libgcc", // 静态链接libgcc,一般都会加上
"-fexec-charset=GBK", // 生成的程序使用GBK编码,不加这一条会导致Win下输出中文乱码
"-std=c++17", // C++最新标准为c++17,或根据自己的需要进行修改
], // 编译的命令,其实相当于VSC帮你在终端中输了这些东西
"type": "process", // process是vsc把预定义变量和转义解析后直接全部传给command;shell相当于先打开shell再输入命令,所以args还会经过shell再解析一遍
"group": {
"kind": "build",
"isDefault": true // 不为true时ctrl shift B就要手动选择了
},
"presentation": {
"echo": true,
"reveal": "always", // 执行任务时是否跳转到终端面板,可以为always,silent,never。具体参见VSC的文档
"focus": false, // 设为true后可以使执行task时焦点聚集在终端,但对编译C/C++来说,设为true没有意义
"panel": "shared" // 不同的文件的编译信息共享一个终端面板
},
},
{
"label": "commit gitee",
"type": "shell",
"command": "D:\\python\\一键推拉.cmd",
"group": {
"kind": "build",
"isDefault": true
},
}
]
}

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#include <bits/stdc++.h>
using namespace std;
// 彩带
// https://blog.csdn.net/weixin_43736974/article/details/108246801
// 从已知到未知,找规律
// 设 f(n)为有n条彩带情况下的方案数,推导
// f(1)=2 ---->全红或全白
// f(2)=2 ---->红白或白红
// f(3)=4 ---->题目中说到的
// f(4)=6 ---->再多推导一步,根据规则来。
// ...
// f(n)=f(n-1)+f(n-2)
int dp(int n) {
if (n == 1) return 2;
if (n == 2) return 2;
return dp(n - 1) + dp(n - 2);
}
int main() {
int n = 10;
cout << dp(n) << endl;
return 0;
}

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#include <bits/stdc++.h>
using namespace std;
const int N=1000010;
int dp[N];
// 城市路径
// https://blog.csdn.net/weixin_43736974/article/details/108246801
int minPath = INT32_MAX, n;
vector<pair<int, int>> v1 = {{0, 0}}; //有一个元素,初值
//曼哈顿距离
int dis(pair<int, int> a, pair<int, int> b) {
return abs(a.first - b.first) + abs(a.second - b.second);
}
//设f(i)为从城市1依次跳到城市i的距离之和
int f(int i) {
if (i == 1) return 0;
return dp(i - 1) + dis(v1[i - 1], v1[i]);
}
//设g(i)为从城市i依次跳到城市n的距离之和
int g(int i) {
if (i == n) return 0;
return g(i + 1) + dis(v1[i], v1[i + 1]);
}
int main() {
//输入+输出重定向
freopen("../DiTui/ChengShiPath.txt", "r", stdin);
cin >> n;
for (int i = 1; i <= n; ++i) {
int x, y;
cin >> x >> y;
v1.push_back({x, y});
}
//输出
for (int i = 1; i <= n; ++i) {
cout << v1[i].first << " " << v1[i].second << endl;
}
for (int i = 2; i < n; i++) {
minPath = min(minPath, dp(i - 1) + g(i + 1) + dis(v1[i - 1], v1[i + 1]));
}
cout << minPath << endl;
//关闭文件
fclose(stdin);
return 0;
}

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4
0 0
8 3
11 -1
10 0

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#include <bits/stdc++.h>
using namespace std;
// 例4、穿越沙漠
// https://blog.csdn.net/weixin_43983838/article/details/88125782
int main() {
int dis = 500, oil = 500;
int k = 1;
//因为不确定循环次数,又至少做一次,所以我们用do_while
do {
printf("储油点%d:距离出发点%5d,", k, 1000 - dis);
printf("储油量%5dL\n", oil);
k = k + 1;
dis = dis + 500 / (2 * k - 1);
oil = 500 * k;
} while (dis < 1000);
// 再计算出发点的储油量
oil = 500 * (k - 1) + (1000 - dis) * (2 * k - 1);
printf("储油点%d:距离出发点%5d,储油量%5dL\n", k, 0, oil);
return 0;
}

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#include <bits/stdc++.h>
using namespace std;
// C++ 算法篇 递推
// https://blog.csdn.net/weixin_43736974/article/details/108246801
/*
【问题分析】
用 f(n) 表示 n×3 的路面有多少种不同的铺设方案。把路面看成n行3列,则问题可以分成两种情况考虑,一种是最后一行用 3 块 1×1 的瓷砖铺设;
另一种是最后两行用 1 块 2×2 和 2 块 1×1 的瓷砖铺设(最后两行就有两种铺法),第一种铺法就转换为 f(i-1) 的问题了,第二种铺法就转换成 f(i-2) 的问题了。
根据加法原理,得到的递推关系式为 f(i) = f(i-1) +f(i-2)×2,边界为 f(0)=1,f(1)=1。
*/
int f(int n) {
if (n == 0) return 0;
if (n == 1) return 1;
if (n == 2) return 3;
return dp(n - 1) + 2 * dp(n - 2);
}
int main() {
int n;
n = 3;
cout << dp(n) << endl;
return 0;
}

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#include <bits/stdc++.h>
using namespace std;
int a[101][101] = {0};
int main() {
//输入+输出重定向
freopen("../DiTui/ShuZiSanJiaoXing.txt", "r", stdin);
int n;
cin >> n;
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= i; ++j) {
cin >> a[i][j];
}
}
//输出
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= n; ++j) {
cout << a[i][j] << " ";
}
cout << endl;
}
//从倒数第二层开始进行递推,一直推到第一层
for (int i = n - 1; i >= 1; i--) {
for (int j = 1; j <= i; ++j) {
a[i][j] = max(a[i + 1][j] + a[i][j], a[i + 1][j + 1] + a[i][j]);
}
}
cout << "数字三角形最大值:" << a[1][1] << endl;
//关闭文件
fclose(stdin);
return 0;
}

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5
7
3 8
8 1 0
2 7 4 4
4 5 2 6 5

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https://www.cnblogs.com/buringstraw/p/10392846.html

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